![]() X can enter the room and can grab you at any second is terrifying. The room is already (usually) filled with zombies that can grab you when your back is turned, and the interminable amount of time it takes to move the bookcases from left to right (in order to form a walkway above) is stressful as is. I know personally, the part I dread every time I play this game is moving those damned bookcases in the library. Just the sound of his boots thumping on the ground will cause your nerves to amp up. He’s still a slow walking, Michael Myers killer. In the remake, he shows up around the midpoint of the police station segment. In the original game, he didn’t show up until your second run. The Raccoon City Police Officer badge is from the bonus concept art. RE2 does have boards you can use to block open windows, and you’ll want to use them in high traffic areas such as the 1st floor west hallway, which will become overrun with zombies around the time Mr. In RE4 a headshot would be an effective way of taking down an enemy (provided the Las Plagas mutation wouldn’t sprout aggressive tendrils once the head was removed), but here the head is just another bullet sponge.Īs is the case with almost all the non-linear RE games, you need to decide whether you want to kill or avoid enemies, since item management and resources are an integral part of the challenge, and because you will often have to traverse the same areas multiple times. You can rattle off a series of headshots and it will still waste just as many bullets as hitting zombies in the body. Speaking of controls, while there is no tank control here, headshots are a real issue in RE2, mostly because there is almost never a reward for landing one. Having “up” always move your character forward just works better, especially when the camera angle changes. I have a feeling the difficulty pendulum would swing too far in the other direction were they implemented.Įven when playing Resident Evil HD Remake and Zero on the PS4, I leave the control scheme set to old-school. ![]() While plenty of people rightfully have disdain for the tank controls that remained a mainstay up until Resident Evil 4, I happen to like them in the older games. Whereas the old games created a cinematic experience by using FMV (full motion video), here we have cutscenes interspersed with actual video and it’s SOP now, but it’s still impressive to see a familiar game redone so well. The graphics, coloring, and music marry together in a cohesive style that gets you ready to experience an old favorite made for the modern gamer. The opening cutscenes for either Leon S Kennedy or Claire Redfield transpire much as they did in the PSX original, culminating in the pair being separated by fate (and the aforementioned, now-infected trucker who causes a major accident) and having to make their way to the Raccoon City Police Department, where they hope to get some answers about the mysterious outbreak and the anarchy and destruction it has caused.Ĭut to the opening credits, which are stylishly done, and meticulously well designed. Peep that gooey, disgusting burger that truck driver is eating in the intro! Look at the detail in the character’s faces! Look at how glossy (and slightly unnatural) everything wet looks! PS4 is the generation of glossy (and slightly unnatural) visuals. Right from the start, you could see just how much care went into this remake. Using the RE Engine that was used for the acclaimed Resident Evil: Biohazard (RE7 in the mainline series), the game uses the over-the-shoulder perspective used since RE4. When the new wave of REmakes began, RE2 was the first to get a facelift for the (at the time) current-gen consoles. I love how the game immediately throws you into the deep end and continues to throw life or death scenarios your way at a decent clip. Out of the three original PSX Resident Evil games, the Resident Evil 2 REmake is my favorite of the bunch and it always has been.
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